Yes, the latest trend of re-releasing past glories shows no sign of abating. Your fears fade, your heart rate slows, it’s just another re-master pushing its way through to release. Snapping your head to its direction you catch a glimpse of an unknown figure shambling through the door. You manage to find an old bunker abandoned in what seems like a hurry, but before you have time to dwell on their fate, a blood curdling groan pierces the still air. Alpha Omega took players into Nuketown’s bunker, while Tag Der Toten let players use Call of the Dead’s lighthouse to reach a secret laboratory.In your endless prison, amongst the thick fog that makes iron bars of tree trunks – you’re lost. The same could be said for Classified, which gave Five a new Pack-A-Punch system. Blood of the Dead saw Mob of the Dead revisited, though several new areas were added to the map. Despite featuring the conclusion to the Aether storyline, all the maps starring the Primis and Ultimis crews were re-imaginings. Nuketown, Mob of the Dead, Five, and Call of the Dead all have the potential to be included in Zombies Chronicles 2 due to the way that they were remastered in Call of Duty: Black Ops 4.Ĭall of Duty: Black Ops 4 Zombies’ Chaos Story was divisive, though it did offer the only fully original Zombies maps in that game. However, there are some extra options that Call of Duty Zombies fans would likely be just as excited to experience again. TranZit, Die Rise, and Buried are the only maps that should be considered shoo-ins for Zombies Chronicles 2. Still, it is undoubtedly the strongest map to not yet receive a remaster. With some fun traps, a Wonder Weapon that boasts infinite ammo, and some special side easter eggs, the map was on the easier side. The ghosts served as an interesting mini boss, Arthur was a useful companion, and the Time Bomb is one of the most spectacular pieces of equipment the mode has ever seen. For starters, the map featured one of the most unique settings in Call of Duty Zombies history, as players fought through an old west town trapped below ground. While Die Rise was a punishing map that was not for everyone, many do look back on it fondly.Įven more popular was Buried, as it did several things right. As such, gamers needed to be careful where they stepped, with the moving elevators also providing an element of danger. While it features a ridiculously powerful Wonder Weapon in the form of the Sliquifier, it also features several areas where players can fall to their deaths. Taking place across two skyscrapers, with one of the buildings flipped completely upside down, the map has a unique aesthetic. With Treyarch no longer limited by the technology of the PS3 and Xbox 360, TranZit could become an amazing map.ĭie Rise is a cult classic, as it remains the Zombies map with the most verticality. A remaster can lean into its strengths, addressing every single complaint fans had. For all its flaws, TranZit had a great atmosphere, with the ruined surroundings and bus driver T.E.D.D. Releasing long before the existence of the Outbreak game mode, an open world Zombies map was unheard of. A new version of TranZit could allow Treyarch to realize the vision that it originally had for the map back in 2012. With an inconsistent Pack-A-Punch system, a frustrating mini boss in the Avogadro, and a cumbersome Wonder Weapon in the Jet Gun, the map never caught on with fans.ĭespite the many criticisms players have had for TranZit, most would agree that it is the map that would make for the most exciting remake. The same can be said for the denizens, as the small, face-hugging monsters are more frustrating than fun. The lava and fog that cover the Washington-based map are a pain to work around, as they make traversal panful without the bus. Widely regarded as the worst Treyarch-made Zombies map of all time, TranZit’s flaws are plentiful. Undoubtedly the biggest draw to a Zombies Chronicles 2 would be a remake of TranZit.
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